SILENT HILL: Townfall Pull! Trophy Guide
Throw a bottle into the air and shoot it with the pistol for the Pull! trophy: where to find both items, the Pharmacy setup, and the timing that works.
Answer: Shoot a thrown bottle mid-air with the pistol — Simon, after the Otherworld shift
Requirements
- The pistol — available after the town shifts (Simon's route)
- A bottle — one sits on the left through the gate adjacent to the Pharmacy
Reward: Trophy: Pull! (Bronze)
Jump to your attempt
Find the pistol and bottle · Throw and shoot sequence · Retry checks · Watch the demonstration
For repeated attempts, keep the Pharmacy retry save on a run that permits manual saves. The trophy route separates this setup from the no-manual-save challenge.
What does Pull! ask for?
Throw a bottle into the air, then shoot it with the pistol before it hits the ground. Bronze, not missable, and per the roadmap it can only be done as Simon — Zoe’s route does not line up the same weapon-and-item pair.
On a Reject The Help run? Defer this save-and-retry setup to another playthrough.
What do you need before the attempt?
- The pistol — you get it after the town shifts into its Otherworld state on Simon’s route.
- A bottle — head toward the Pharmacy: one sits on the left, through the adjacent gate.
- Optional retry save — the roadmap has you save manually inside the Pharmacy first, so every failed try is one reload away (save points, explained).
How do you make the shot?
- Collect the bottle from behind the gate next to the Pharmacy.
- Step outside, throw the bottle straight up.
- Quick-swap to the pistol while it is still rising.
- Track it — the bottle falls slightly in front of you, so step forward as it drops — and fire before it lands.
Pull! throw → swap → track and shoot. Original action schematic; no exact in-game timing or trajectory is implied.
Original guide diagram — not an in-game screenshot. Evidence and detailed steps are listed in this guide.
Open full-size diagramThere is no fixed number of seconds or guaranteed reticle position in the source. Use the bottle’s visible path and fire while it is still airborne; the diagram shows the order of actions, not a measured trajectory.
The trophy didn’t pop — what now?
A miss usually means the bottle landed first or the shot went under it. Make sure you are outdoors with nothing overhead, swap to the pistol immediately after the upward throw, and step forward as the bottle drops. Reload the Pharmacy save to retry; the video below shows a successful attempt. The roadmap gives no exact timing window, so do not wait for a counted beat.
Match the failure to the next attempt
| Failed attempt | Adjustment supported by the setup above |
|---|---|
| Bottle hits something overhead | Move outside with clear space above |
| Bottle lands before you aim | Swap to the pistol immediately after throwing upward |
| Shot passes below the falling bottle | Follow its forward fall and step forward as shown in the video |
| You have run out of attempts | Reload the preparation save, on a run that allows it |
The demonstration establishes an action sequence, not a guaranteed aiming pixel or an exact time window.
Video and sources
The embedded demonstration is PowerPyx’s own trophy video from the roadmap guide this page is sourced from.
Every fact on this page comes from that roadmap, read in full on 2026-09-24, reorganized into setup → attempt → retry. The other two skill throws are on Long-Range Masonry and Pinpoint Inaccuracy; for Simon’s other route-only pickup, see the axe location guide, and the trophy hub keeps the full-list planning notes.
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