SILENT HILL: Townfall Weapons & Locations — First Run and NG+
Every weapon by category and stage: three first-run firearms, two NG+ weapons, improvised melee and throwables — with each pickup's dedicated guide linked.
Quick overview
Weapon talk mixes four different categories — this page keeps them apart:
| Category | Items | First appearance |
|---|---|---|
| Firearms (first run) | Pistol · Shotgun · Flare Gun | Part 4 onward |
| NG+ weapons | Axe · Pistol-3000 | New Game Plus runs |
| Improvised melee | Plank · Pipe · wooden board and similar | From the opening chapters |
| Throwables | Bottle · Brick | From Part 2 onward |
When a guide says “five weapons”, it is counting firearms + NG+ weapons only and excluding improviseds and throwables — that is a tally choice, not the game’s total object count. This page lists all four categories.
First-run weapons
Pistol: availability and location
- When: the story returns you to control of Simon.
- Where: Town Square — a box marked “Richard’s Gift”.
- Afterwards: usable by both Simon and Richard (per the roadmap’s weapon tracking).
- Kill economy is a guide-reported figure, not ours: ShowGamer counts two shots per standard enemy, so ammo conservation matters.
Shotgun: availability and location
- When/where: automatic — you cannot miss it; it is granted after entering CEG Tower (late Part 4, first held as Richard).
- The roadmap adds the usable-by detail: Richard late in the game, then Simon again in the final section.
Flare Gun: link to the existing guide
Found in CEG Locker 75 (pin 184) at the CEG Employee Lockers — Simon-only per the roadmap. The full route (barcode → scanner → locker) lives on its own page: Locker 75 Code & Flare Gun Location. Its trophy role is covered there and in Pinpoint Inaccuracy.
NG+ weapons: Axe and Pistol-3000
| Weapon | Unlock gate | Dedicated page |
|---|---|---|
| Axe | Any first completion — spawns in the next NG+ (both routes) | Axe location |
| Pistol-3000 | A banked Sci-fi ending, then the next NG+ run | Pistol-3000 guide |
The Axe’s one-hit-melee and the Pistol-3000’s stats are guide-reported figures; this page does not republish damage tables because no verified numeric source exists.
Improvised weapons and throwables
- Improvised melee — planks, pipes and similar objects are regular world pickups (ShowGamer excludes them from its firearms tally for exactly that reason). The roadmap counts Plank and Pipe kills toward Creative Process. A wooden board behind the Peters Newsagent counter is an early example (Zoe’s house power).
- Throwables — bottles and bricks are both weapons-when-softened and the game’s distraction tools; their trophy roles are on the combat & stealth page and in Creative Process.
Character and progression restrictions
- Pistol — Simon picks it up; Simon and Richard use it afterwards.
- Shotgun — Richard first, Simon again in the final section.
- Flare Gun — Simon-only (roadmap).
- Axe — both Simon and Zoe (NG+).
- Pistol-3000 — Simon and Richard; needs the Sci-fi gate above.
Related trophy goals
- Creative Process — one kill with each of the seven standard weapons in a single run (the full route explanation lives on that page; this page is only the equipment map).
- Future Hardware and Here’s Simon! — the two NG+ pickup trophies.
- Pinpoint Inaccuracy — the Flare Gun’s skill shot.
What this page rests on
ShowGamer’s weapons guide (read in full, 2026-09-24) is the step-source for pickup locations; the roadmap (read in full, 2026-09-24) independently fixes the character/progression restrictions and the seven-weapon trophy list. Kill counts and one-shot claims are those guides’ figures, quoted per entry and not universalized. A second aggregator (bo3.gg) was paywalled/unreadable and is not used. No weapon was picked up on this site — source-checked.
Related Articles
guide Source-reviewed
SILENT HILL: Townfall Axe Location — Here's Simon! Guide
Shorefront streets — hidden storage row (Simon) / first yard shed (Zoe)
guide Source-reviewed
SILENT HILL: Townfall Pistol-3000 Location & Unlock Requirements
Shorefront storage row (Simon) / CEG boardroom (Richard)
code Verified
SILENT HILL: Townfall Locker 75 Code & Flare Gun Location
Clara Woods Estate — CEG Employee Lockers building, back wall
Did this guide help you?
JavaScript is needed for these buttons. You can still send a correction using the link below.
Send a correction or missing detail