SILENT HILL: Townfall Hotel Door Dial Puzzle Solution
Set the Otherworld hotel dial to 18, January and 1996: which door takes the dial, where the TV and menu clues come from, and the key in the bathroom.
- Location:
- A Different Place — hotel corridor, dial door
- Area:
- A Different Place
- Part:
- Arrival
- Chapter:
- Part 1 — Chapter 2, Escape
Quick solution: 18 — January — 1996 (top · middle · bottom)
Reward: Room 204 Key and route progression
Quick solution
Spin the three dials to 18 / January / 1996 — number on top, month in the middle, year on the bottom. Both walkthrough references agree on the values.
Which hotel door is this?
You arrive in a room with two doors:
- One wants an item — that is the door you open after solving the dial.
- The other carries the rotating dial mechanism — this puzzle.
This is the Chapter 2 (Escape) hotel date dial. Keep three objects apart:
| What you see | Which object it is | What to do |
|---|---|---|
| Day / month / year wheels | This page’s date dial | Set 18 / January / 1996 |
| A door that wants an inventory item | The second door in this early sequence | Take the Room 204 Key from the bathroom first |
| A hotel door with symbols on an NG+ route | A separate ending puzzle | Use the Sci-fi ending guide — major spoilers |
Do not enter the date into a symbol puzzle or mistake a retained Room 204 Key for a new unsolved lock.
Find the date clues
Two in-room sources combine into the date, and the game gates them behind a tutorial:
- Tune the TV first — after you have learned how to tune a signal (how the CRTV works), the hotel TV plays a clip showing two images: the day (18) and the month (January). PowerPyx’s walkthrough ties the same evidence to the Room Service Card and CRTV channel 60.
- Read the Haldane Hotel menu on the table — it carries the year, 1996.
Day + month from the TV, year from the menu — the dial is just the two put together.
Set the dial
Turn each dial section until the three windows read 18 · January · 1996, then open the door. If the door will not take a value, you are on the wrong door — the dial is the one without the item slot.
Collect the key and leave
The dial door opens into a bathroom: a cryptic note and the Room 204 key (on the counter, per PowerPyx). The key opens the other door — the one that wanted an item — and finishes the escape sequence. Two notes:
- The key is named the Haldane Hotel Room 204 key, and per GamesRadar it stays in your inventory for most of the game, so do not worry about it being a one-room item.
- The Room Service Card is one of the 85 Discoveries — grab it before leaving if you are collecting.
What to do next
With both doors open you continue deeper into the town and the Arrival walkthrough picks up the route from there. The Clue items in this room feed the documents checklist and the ending balance.
What this page rests on
GamesRadar’s door-dial guide (read in full, 2026-09-24) and PowerPyx’s all-puzzle walkthrough (read in full, 2026-09-24) agree on the 18/January/1996 values independently — that cross-source agreement earns the fully-verified badge on the values. The door-relationship and bathroom details follow GamesRadar’s account; neither source reports the dial values varying between playthroughs, so no variation claim is made here either way.
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