SILENT HILL: Townfall Strange Postcard Locations (All 15)
All 15 Strange Postcard locations across Parts 1-6, with chapter, area, access requirements and missable windows. Progress carries between playthroughs; all 15 un…
How the postcard collection works
15 Strange Postcards are scattered across Parts 1-6. Each is a physical pickup in the environment — walk up and interact. Progress carries between playthroughs, so none are permanently missable if you miss one on a first run. Viewing all 15 unlocks the “Blur Your Eyes” trophy/achievement. They hint toward the Sci-fi ending but are not required to trigger it.
Postcard locations by part
Part 1 — Arrival
| # | Chapter | Area | Where |
|---|---|---|---|
| 1 | Ch. 3: A Connection | Shorefront District South | VIDEO STAR store west of Town Square, on the counter |
| 2 | Ch. 4: Searching for Zoe | Shorefront District South | Back alley behind building (3), near a dumpster |
| 3 | Ch. 4: Searching for Zoe | Farrow Street | West end of Farrow Street, stuck to the wall |
| 4 | Ch. 4: Searching for Zoe | Shorefront District South | Apartment south of building (14), 2nd floor, apt 1/2, southeast room |
Part 2 — Zoe
| # | Chapter | Area | Where |
|---|---|---|---|
| 5 | Ch. 6: Journey to Medical | The Wynds | Stairwell alley west of the phone booth |
| 6 | Ch. 6: Journey to Medical | Shorefront District North | Apartment south of the Medical Centre — last shed on the left out back |
Part 3 — The Patient
| # | Chapter | Area | Where |
|---|---|---|---|
| 7 | Ch. 8: Many Into One | St. Amelia Medical Center | X-Ray room counter at chapter start |
| 8 | Ch. 8: Many Into One | St. Amelia Medical Center | Ward W, room 06, on table |
| 9 | Ch. 8: Many Into One | St. Amelia Medical Center | Ward P, room 08, inside wall medical cabinet |
Part 4 — Clara Woods
| # | Chapter | Area | Where |
|---|---|---|---|
| 10 | Ch. 9: Begin Again | Clara Woods | Right at road split past a hanging body, through two gates to a shed |
| 11 | Ch. 10: Missing Parts | Clara Woods Estate | Upper floor — bedroom drawer in dresser |
| 12 | Ch. 10: Missing Parts | Atlas Computers area | Store window opposite Atlas Computers |
| 13 | Ch. 10: Missing Parts | Overpass SE corner dead end | Beside a metal cart |
| 14 | Ch. 10: Missing Parts | Upper Brae house | Switch to “Tape: Tomorrow”, exit back door, crouch into shed — requires Back Door Key |
Part 6 — Simon
| # | Chapter | Area | Where |
|---|---|---|---|
| 15 | Ch. 14: Fix This | CEG HQ (Different) | In the pipes — right then left at the 4-way split, dead end |
Missable windows
Each postcard is tied to its chapter’s playable window. If you advance past a chapter without collecting the postcard, you must load an earlier save. No postcard carries across state changes. The how-to-save guide covers save timing.
Related pages
- Arrival walkthrough — Parts 1 postcards #1-4
- Clara Woods walkthrough — Parts 4 postcards #10-13
- CRTV guide — the device used to find some signals
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