#combat
7 articlesguides
SILENT HILL: Townfall Combat & Stealth — Fighting, Hiding and Distractions
How combat and stealth work: CRTV threat checks, line of sight, hiding rules and the spotted-entry penalty, blocking, distractions, and the simple counter trophies.
Last updated: 9/29/2026
guides
SILENT HILL: Townfall The Weight & Final Boss Guide
Escape the roaming Weight, then finish the final boss with three close-range removals. Includes checkpoints, recovery advice and the announced balance update.
Last updated: 10/4/2026
guides
SILENT HILL: Townfall Weapons & Locations — First Run and NG+
Every weapon by category and stage: three first-run firearms, two NG+ weapons, improvised melee and throwables — with each pickup's dedicated guide linked.
Last updated: 9/24/2026
trophies
SILENT HILL: Townfall Creative Process Trophy Guide — Seven Weapons, One Run
Creative Process (Bronze): kill with all seven standard weapons in one playthrough — where each weapon enters, and why the two throwables are the fragile slots.
Last updated: 9/28/2026
trophies
SILENT HILL: Townfall Long-Range Masonry Trophy Guide
Hit an enemy in the head with a brick from over 15 meters in Part 4 Clara Woods: where to grab the brick, the aiming landmark, and the retry loop.
Last updated: 9/28/2026
trophies
SILENT HILL: Townfall Pinpoint Inaccuracy Trophy Guide
Land a flare gun headshot from over 10 meters in Part 4 Clara Woods: where the Flare Gun spawns, the playground setup, and how to retry cleanly.
Last updated: 9/25/2026
trophies
SILENT HILL: Townfall Pull! Trophy Guide
Throw a bottle into the air and shoot it with the pistol for the Pull! trophy: where to find both items, the Pharmacy setup, and the timing that works.
Last updated: 9/28/2026