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    SILENT HILL: Townfall Trophy Guide & Platinum Roadmap

    All 37 PS5 trophies, 17 missables, a practical platinum route, collectible checklists and links to detailed SILENT HILL: Townfall guides.

    Platinum plan at a glance

    PS5 has 37 trophies, including 17 missable ones. Plan at least two full runs for the NG+ endings; keep phone saves for collection and ending attempts, and handle Reject The Help on a run without manual saves. The three main endings' scoring is under review, so no kills-minus-Discoveries target is guaranteed.

    Planning the list

    • Difficulty does not gate any trophy — the roadmap author rates the list 4/10 and says everything can be done on Story difficulty with hinted puzzles (author estimate, not an official promise).
    • Estimated time to platinum is 15-25 hours by the same author; treat it as an experienced-player estimate, not a first-playthrough length.
    • 17 trophies are missable across one-time-only chapters — bank manual saves at phones before chapter ends so a miss is reloadable, not permanent.
    • Some counters accumulate across playthroughs (enemy kills, crafted items, distractions), but the collectible trophies are safest in one careful pass.

    Platinum route and save checkpoints

    Choose a run goal before making a save. This is our cautious planning route, not a claim that every goal fits into two runs. PowerPyx describes a minimum of two full runs plus partial replays; allow an extra challenge run if you want reliable collection and ending retry saves.

    • Run 1 — story + collections: sweep the checklists (documents, phone numbers, CRTV signals, postcards, containers) with frequent phone saves; the missables guide is the discipline for this pass.
    • Run 2 — New Game Plus: the Dog and Sci-fi endings, the Axe (location guide), and the Pistol-3000 once one Sci-fi completion is banked. Weapons must be collected again. Recorded postcards and cumulative trophy counters are separate from carried gear; see the NG+ and collectible guides.
    • Conflicting goals get their own run: Reject The Help uses the detailed back-out instruction at the opening save prompt, then avoids manual phone saves — incompatible with the save-heavy collecting style above. Autosaves still happen, so it is less fragile than it sounds.
    • Counters mop-up: crafts (20), bottle distractions (20), radio distractions (10) and the 30 Widows accumulate across playthroughs — finish them during the NG+ pass instead of detouring on run 1.
    Run goalManual savesBefore moving onKeep separateRoute details
    1 · Story and collections Use phones for retry points. Finish the current area’s checklist before leaving; keep a save for skill-trophy retries. Reject The Help forbids this saving plan. Missable checkpoints
    2 · NG+ endings and unlocks Keep separate branch saves. Review route prerequisites before leaving Part 4 and before the Chapter 15 clamp sequence. Retain your earlier save. A branch result depends on its own items and conditions; do not assume one reload guarantees all endings. Ending evidence and routes
    3 · No-manual-save challenge Back out of the opening save menu; use no manual phone saves. Know the route first. Autosaves remain available. Do skill-trophy retries, Cold Calling’s save-number step and ending branch saves on a separate run. Reject The Help
    Optional · Four-hour attempt The speed goal alone does not prohibit saves. Check timer rules, required puzzles and your chosen ending route before starting. Only combine it with no manual saves when prepared to follow both restrictions. Fleeting Visit preparation

    Before using an ending branch save

    On a run that allows manual saves, keep a separate save after building the Part 4 gate device, then another before the Chapter 15 clamp-release sequence. These are recovery points described by PowerPyx, not guaranteed ending switches. Follow each ending guide’s prerequisites and keep the earlier slot until the intended result is earned.

    Compare story time and platinum estimates

    Route sources: PowerPyx trophy and ending guides, checked 28 September 2026. The opening-save instructions conflict within the source, so our no-save route retains the detailed back-out instruction. Ending-score findings remain attributed to the community research they cite. PowerPyx

    Platform scope

    Counts differ by platform and are not interchangeable. PlayStation 5 has 37 trophies (1 Platinum, 5 Gold, 9 Silver, 22 Bronze), all offline, with 17 missable per PowerPyx's roadmap. The Epic Games Store version has 36 achievements worth 1,000 XP total (per Epic's official page) — XP and platinum are different metrics, so they are kept separate here. Steam also lists 36 achievements in its official store data, checked 24 September 2026; this does not add a PlayStation Platinum to the Steam list.

    Goal map — every PS5 trophy

    All 37 PlayStation trophies (1 Platinum, 5 Gold, 9 Silver, 22 Bronze), each with where it is covered: a dedicated guide, a checklist, or a one-line note. Marked trophies are missable in one playthrough.

    Trophy Rarity Where it is covered
    Doing The Right Thing Platinum Collect every other trophy.
    Welcome To St. Amelia Bronze Story — escape the Otherworld back to the town square (Part 1, end of Ch. 2).
    Resignation Bronze Story — finish the clinic scales puzzle (Part 1, end of Ch. 4).
    A Long Night Ahead Bronze Story — report to Dr. Glenn at the Medical Centre (Part 2, end of Ch. 5).
    The Patient Bronze Story — complete the Medical Center puzzles (Part 3, end of Ch. 7).
    Many Into One Bronze Story — finish the transfusion wall in the Alternate Medical Centre (Part 3, end of Ch. 8).
    Key To The Castle Bronze Story — open the CEG Tower gate (Part 4): three Mechanical Parts from the estate lockers.
    Find Yourself Bronze Story — obtain the CEO Access Card in the 5F Boardroom (Part 5, end of Ch. 13).
    Can’t Change Things Bronze Story — release the clamps in SWDP – Different (Part 6, end of Ch. 15).
    Eraser Bronze Story — defeat the Weight, the final boss (Part 6, Ch. 16).
    Reliving A Nightmare Bronze Complete any New Game Plus playthrough; obtain equipment again. Cumulative trophy counters are separate.
    For St. Amelia (missable) Gold Reach Justice — collect Discoveries and limit kills, Cannula refills and treatment mistakes; exact threshold under review.
    Here To Stay (missable) Gold Reach Forever — middle outcome; a small Discovery lead alone is not a reliable rule.
    Just Making Things Worse (missable) Gold Reach Abandoned — low ending score; the reported 60-kill automatic lock is disputed.
    Let’s Talk This Out (missable) Silver NG+ Dog ending — three coins, three donation banks.
    Sci-fi-lent Hill (missable) Silver NG+ Sci-fi ending — three Strange Books, the hotel symbol door and the Part 6 card reader.
    Fleeting Visit (missable) Silver Finish any playthrough in under 4 hours; the timer stops in the pause menu, not other menus or cutscenes.
    Cold Calling (missable) Silver Call all phone numbers found in St. Amelia.
    Observation (missable) Silver Collect 50% of all documents and clues.
    Thorough Inspection (missable) Gold Collect all 85 documents and clues.
    Blur Your Eyes (missable) Silver Collect all strange postcards.
    Sweeping Signals (missable) Silver Tune into all CRTV signals.
    Resourceful (missable) Bronze Unlock all resource containers.
    Future Hardware (missable) Bronze Obtain the Pistol-3000 — NG+ after the Sci-fi ending (Simon: storage row second unit; Richard: boardroom table).
    Here’s Simon! (missable) Bronze Obtain the Axe in NG+ (Simon or Zoe route).
    From Scratch Bronze Craft 20 items across playthroughs — Sterilized Gauze (Gauze + Alcohol) and IV Bags are the workhorses.
    Creative Process (missable) Bronze Kill with Plank, Pipe, Pistol, Shotgun, Flare Gun, Bottle and Brick in one playthrough.
    Missing The Point Entirely Bronze Silence 30 Widows (CEG Tower enemies) — the count spans playthroughs.
    Long-Range Masonry Bronze Brick headshot from over 15 meters.
    Pinpoint Inaccuracy Bronze Flare Gun headshot from over 10 meters.
    Pull! Bronze Shoot a thrown bottle mid-air with the pistol (Simon).
    Isolating Experience Bronze Stay in any hiding spot for 60 seconds in a row.
    Static Distractions Bronze Distract enemies with world radios 10 times (radios appear from Ch. 5).
    Lured Off Track Bronze Distract enemies with thrown bottles 20 times.
    Alarmingly Effective Silver Distract an enemy by setting off a car alarm — hit a normal car or throw a bottle/brick at it.
    Reject The Help (missable) Gold Finish a playthrough without ever calling 100 to manually save (autosaves still happen; back out of the prompted first save).
    Save It For The Patients (missable) Silver Clear Ch. 5 (Rounds) and Ch. 7 (The Patient) without using healing items.

    The Epic Games Store list is a separate metric: 36 achievements worth 1,000 XP in total (official count). Its achievement names are not enumerated on the page we verified, so we do not republish a guessed list.

    Collectible trophies — use the checklists

    Use these five collection checklists for the associated trophies. Each keeps its own locations and progress notes.

    Skill trophy guides

    Three trophies need an actual trick rather than a checklist. Each guide covers setup, the attempt, and how to check a failure:

    7 guides · 7 source-reviewed · 0 fully verified

    Platform counts: Epic Games Store (official) and PowerPyx's trophy roadmap (read in full, 2026-09-24). Difficulty and time estimates belong to that guide's author, not to this site. Steam count: official appdetails API, 24 September 2026. Steam