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    SILENT HILL: Townfall Trophy Guide & Platinum Roadmap

    SILENT HILL: Townfall Long-Range Masonry Trophy Guide

    Hit an enemy in the head with a brick from over 15 meters in Part 4 Clara Woods: where to grab the brick, the aiming landmark, and the retry loop.

    9/24/2026 Last updated: 9/28/2026 3 min read
    Source-reviewed Minor spoilers

    Answer: Brick headshot on a corpse enemy from 15+ meters — Part 4, Ch. 10, Clara Woods

    Requirements

    • Part 4 (Clara Woods), Chapter 10 — reached right after the Richard phone call
    • A brick — spawns near the phone booth in the attempt area
    • A corpse-type enemy standing just past the booth — that is the target

    Reward: Trophy: Long-Range Masonry (Bronze)

    What does Long-Range Masonry ask for?

    Hit any enemy in the head with a brick from over 15 meters away. It is a Bronze trophy, it is not missable, and the throw does not have to kill — but in practice the setup below is a one-throw kill because of where the target stands.

    On a Reject The Help run? Defer this save-and-retry setup to another playthrough.

    What do you need before the attempt?

    1. Reach Part 4 (Clara Woods), Chapter 10 — the attempt area opens right after the Richard phone call.
    2. A brick — one spawns near the phone booth in the attempt area.
    3. A target — a corpse-type enemy stands just past the booth; that is the enemy to hit.
    4. Optional retry save — use the phone booth right there before throwing. Thrown bricks drift, so this save is your retry anchor.

    Where do you stand, and what do you aim at?

    • Run past Atlas Computers and line yourself up with the wall past the shopping carts — the paving tile line gives you a straight lane at the target.
    • The aiming landmark the roadmap uses is the light on the awning above the enemy: put the arc on the light, then release.

    How do you make the throw?

    1. Save at the booth.
    2. Pick up the brick, step back to the tile line past the shopping carts.
    3. Aim at the awning light, adjust for height, and throw.
    4. A clean hit on the head from that range pops the trophy.

    The trophy didn’t pop — what now?

    Thrown bricks are inaccurate and aim drifts between tries — the roadmap’s own fix is to reload the booth save and repeat the same aligned throw rather than free-handing corrections. If the enemy survives a body hit, reload and go again; nothing is lost because the save sits next to the brick spawn.

    Video and sources

    The embedded demonstration is PowerPyx’s own trophy video from the roadmap guide this page is sourced from — it shows the alignment and throw described above.

    Silent Hill Townfall — Long-Range Masonry Trophy Guide (PowerPyx) Click to load the YouTube player — nothing loads before you click

    Watch on YouTube Source

    Every fact on this page comes from that roadmap, read in full on 2026-09-24; the route wording is reorganized, not copied, and the distances/landmarks are quoted as the guide reports them. Two similar brick-and-object throws exist in the same part — see Pinpoint Inaccuracy and Pull! — and the trophy hub keeps the full list planning notes.

    Fit this into your trophy run

    Use the platinum route and save checkpoints to choose compatible goals before your next attempt. Keep manual-save retries on a separate run from Reject The Help; a trophy guide’s retry setup does not override that challenge’s restriction.

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