SILENT HILL: Townfall Part 2: Zoe Walkthrough
Part 2 Chapters 5–6: Zoe’s rounds, Jane’s shed and Medical security phone, then Simon’s Town Square and Flemington route, plus the optional collection sweep.
- Location:
- Shorefront District and Medical Centre exterior
- Part:
- Zoe
- Chapter:
- Part 2 — Chapters 5-6: Zoe Rounds, Journey to Medical
Next: Continue to Part 3: The Patient
Chapters 5–6: two perspectives
Part 2 begins with Zoe’s rounds in Chapter 5 and returns to Simon in Chapter 6, Journey to Medical. Follow Arrival first. The chapter title “Zoe” does not describe the entire Part’s playable perspective.
Chapter 5 — Zoe Rounds
- Leave Zoe’s house with the Pager. It warns of threats; do not expect Simon’s CRTV display while playing Zoe.
- At Community Gardens, read Jane Chalmers’ award plaque and open the shed with 1993. Take the Community Garden Key and use it on the garden gate. The shed guide distinguishes the padlock from the gate and identifies the obituary pickup.
- In Mr. Stewart’s house, inspect the phone and folder. Take Mr. Stewart’s Key from the bathroom, beside the bathtub, to leave through the back door. Use the stealth rules during the encounter rather than assuming Zoe has Simon’s combat tools.
- At the Medical Centre security booth, read the note on the window. Call 496 0556, then choose 3 → 2 → 2 → 1. Learning the number elsewhere does not replace reading the local clue.
- Open the garage route and use the office button by the phone to open the inner gates. Continue the Medical Centre visit to close Zoe’s rounds.
Chapter 6 — Journey to Medical
- Back as Simon, check the CRTV signal around 63 outside the clinic.
- In Town Square, answer Yes at the box to take the Pistol and trigger the changed-town sequence.
- Use the Scalpel at the blocked Flemington Street doorway and follow the route toward Medical. Keep a phone save before leaving this area’s optional collection circuit.
Optional sweep for a 100% run
The apartment south of Medical adds the Scaffold Notice, the computer’s Note.txt and two printed photographs, the scaffolding trip’s Lockbox Key, the locked container and the postcard in the back shed. These are a collecting detour, not a substitute for the main Medical route.
Open Part 2’s five collectible checklists: this Part has 13 documents, 3 phone numbers, 2 CRTV signals, 2 postcards and 1 container. Tick actual pickups and calls, not just doors opened. The 100% plan explains why the lists stay separate from a speedrun.
Challenge conflict: Save It For The Patients requires no healing items in Chapter 5 and Chapter 7. Decide before using an item here; Chapter 6 does not extend that trophy’s stated scope.
Next Part and evidence
Continue to Part 3: The Patient. This is a source-checked chapter route, mainly based on PowerPyx’s Part guide and mandatory-puzzle route. Those are one publisher chain; the status does not claim an independent playthrough by this site.
Collectible progress — Part 2
Track this Part without leaving the walkthrough. These grouped lists share saved ticks with the full collectible guides; they are not a claimed shortest route.
Documents & clues · 13 items
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Open the full collectible guideCRTV signals · 2 items
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Open the full collectible guideStrange postcards · 2 items
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Open the full collectible guideResource containers · 1 item
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No items match this view.
Manual notes only. This does not read a game save, sync with Steam or PlayStation, or verify a trophy. Saving is optional and stays in this browser.
Open the full collectible guideRelated Articles
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