SILENT HILL: Townfall Key Items — Where to Find Them & What They Unlock
Find main-route keys, cards and puzzle objects by Part, with their pickup routes and uses. NG+ ending objects are separated from first-run requirements.
What counts as a key item?
One-time pickups that open doors, power systems or advance the story. Three things this page deliberately excludes (each has its own hub):
- Codes and combinations → the codes hub (they are typed, not carried).
- Weapons → the weapons map.
- Crafting consumables (Gauze, Alcohol, IV Bags) → the healing & crafting guide.
A clue is only the start
Original guide diagram — not an in-game screenshot. Evidence and detailed steps are listed in this guide.
Open full-size diagramFind an object by Part
This is a route index, not a claim to inventory every carried object. Read the linked guide for clue prerequisites and in-game labels. For a place name instead of an object, use Locations.
Part 1
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| Room 204 Key | 1 · Ch. 2 | Bathroom counter, after the hotel dial door | Opens the hotel’s second door | Required | Hotel dial puzzle |
| Flashlight + AA Batteries | 1 · Ch. 3 | Zoe’s drawer (downstairs) + upstairs cabinet; combine | Lights the dark rooms; needed for crawlspace finds | Required | Organ box page |
| Prepaid Power Card (Electricard) | 1 · Ch. 3 | Peters Newsagent cash register (rear fire exit) | Powers Zoe’s house — enables her computer | Required | Zoe’s house power |
| Zoe’s Lanyard | 1 · Ch. 3 | Inside the organ transport box | Opens the clinic shutter (card reader) | Required | Organ box page |
| Scalpel | 1 · Ch. 4 | Zoe Ellis’s room, green box | Cuts into the pharmacy | Required | Pharmacy locker page |
| 21 Farrow St. Back Door Key | 1 · Ch. 4 | Building 16, apartment 1/2; opens the blue back door near building 14 | Opens Jess’s house back door (Broken Stethoscope pickup) | Required | Arrival walkthrough |
| Prescription / dosage note + Broken Stethoscope | 1 · Ch. 4 | Pharmacy locker 6539; Jess’s house respectively | Two items for the clinic scales, alongside the Lanyard | Required | Clinic scales |
Part 2
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| Community Garden Key | 2 · Ch. 5 | Jane’s shed (padlock 1993) | Opens the garden gate toward the Medical Centre | Required | Jane’s shed page |
| Mr. Stewart’s Key | 2 · Ch. 5 | Bathroom beside the bathtub | Back door from Stewart’s house | Required | Part 2 route |
Part 3
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| X-Ray films, three medicines and Intubation Kit | 3 · Ch. 7 | Imaging, medicine routes; call 5353 at Reception for the elevator to the basement Storage gap for the kit | Complete the procedure before the altered ward | Required | Part 3 procedure |
| Ward W and Ward P Master Keys | 3 · Ch. 8 | Room 04; George McEwan in room 10 respectively | Room 13 ladder route and room 03 elevator retrieval | Required | Blood bag route |
| Five named blood bags | 3 · Ch. 8 | Ward routes listed in the puzzle guide | S.W. / D.P. doors, then the wall puzzle | Required | Blood transfusion |
Part 4
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| South Brae House Key | 4 · Ch. 10 | Lost and Found locker (772), CEG Lockers office | Opens 5 South Brae — the floppy-disk house | Required | Lost and Found page |
| Disk Case Key | 4 · Ch. 10 | 5 South Brae bedside drawer | Opens both disk cases (Fix-A-Disk! + floppies) | Required | Floppy disk puzzle |
| Boltcutters | 4 · Ch. 10 | Locker 17 (pin 575) | Cuts the chain to the CEG Lockers’ upstairs gate | Required | Floppy disk page, Locker 17 chain |
| Mechanical Parts ×3 | 4 · Ch. 10-11 | Lockers 17, 204 and 94 | Assemble into the Strange Gate device | Required | Strange Gate page |
| Constructed Mechanical Device | 4 · Ch. 11 | Inventory combine (discs + cylinder) | Opens the Strange Gate to CEG HQ | Required | Strange Gate page |
| CEG Access Card (printed) | 4 · Ch. 11 | Security room printer (Employee ID 00007820518) | Unlocks the elevator to CEG Tower 10F | Required | CEG access card page |
| Floppy Disks 1–3 + Fix-A-Disk! | 4 · Ch. 10 | 5 South Brae and Atlas Computers; both cases need Disk Case Key | MANUAL.EML printout and Locker 17 chain | Required | Floppy disk puzzle |
| Upper Brae Back Door Key + Ammonite Disk | 4 · Ch. 10 | Tape-state sequence; use Today to retrieve the disk | Current Count clue and safe/Locker 94 route | Required | Upper Brae tapes |
Part 5
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| CEO Access Card | 5 · Ch. 13 | 5F Boardroom, after the slide puzzle | Opens the 10F elevator/office — closes Part 5 | Required | Richard walkthrough |
| Level 3/4 Access Card | 5 · Ch. 13 | Richard’s route progression (boardroom area) | Floor access during the tower climb | Required | Richard walkthrough |
| Generator Key | 5 · Ch. 12 | Manager’s Office cabinet, exterior approach | Generator housing | Required | CEG generator |
| CEG Storeroom Key | 5 · Ch. 13 | 4F Media Department body | Storeroom and Projector Bulb | Required | Projector parts |
| Projector Bulb + Lens | 5 · Ch. 13 | 4F Media Storeroom; 3F CFO desk | Initial Boardroom projector sequence | Required | Projector |
| CEG Maintenance Key | 5 · Ch. 13 | Body at the Boardroom table after Bulb/Lens and red switch | Maintenance route to Mezzanine slides and lower floors | Required | Richard route |
| Projector Sliders | 5 · Ch. 13 | Mezzanine Meeting Room, after Maintenance Key | Agenda puzzle and CEO card | Required | Slide order |
Part 6
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| JOE Key | 6 · Ch. 15 | SWDP computer room, corner table | Opens the JOE door (southwest) | Required | Simon walkthrough |
| SWDP Access Card | 6 · Ch. 15 | After the wall gap, on the counter | Opens the Control Room shutter | Required | Simon walkthrough |
| AUX Key | 6 · Ch. 15 | Locker 0825, control room | Opens the AUX room (Auxiliary Lines puzzle) | Required | Remote Systems page |
| Controller Key | 6 · Ch. 14 | 2F console box by the red clamp wheel | Alarm-panel keyhole | Required | FIX THIS |
| AUX Disk | 6 · Ch. 15 | Cabinet inside AUX room | Computer file explaining Auxiliary Lines | Required | Auxiliary Lines |
NG+ ending objects
| Key item | Part | Where found | What it unlocks / advances | Req | Guide |
|---|---|---|---|---|---|
| Strange Access Card | 6 · NG+ | Beside the hotel symbol door (elephant statue corner) | Swiped at the Part 6 reader to trigger Sci-fi | NG+ · Sci-fi route | Sci-fi ending |
| Strange Books ×3 | 1 · 4 · 6 · NG+ | Zoe bedroom / hospice store / room 621 | Sci-fi route steps (read in order across the run) | NG+ · Sci-fi route | Sci-fi ending |
| Dog coins (Bronze/Silver/Gold) | 1 · 4 · 6 · NG+ | Video Star back room / backyard shelf / room 793 | Deposited at three Guide Dogs banks → Dog ending | NG+ · Dog route | Dog ending |
How to read this table
- Required items gate their linked story step — collect the prerequisite before expecting the door or puzzle to advance (why areas do not reopen).
- Items marked NG+ only exist in New Game Plus runs.
- The door codes that several of these items reveal (2605, 6539, 486, 7103…) are on the codes hub — codes are inputs, not items, so they are not rows here.
- Weapons (Pistol, Shotgun, Flare Gun, Axe, Pistol-3000) have their own map: weapons & locations.
What this page rests on
Every row links the site’s own published guide, where the underlying source reads and verification states are recorded (the rows inherit those pages’ statuses — nothing on this page outranks them). External spot-checks and the mandatory-route audit were used to correct pickup order, not to claim exhaustive item coverage. Door 047 in SWDP is deliberately absent: its purpose is not confirmed by any source we have read, so it is documented as unknown on the Remote Systems page rather than guessed here.
Related Articles
puzzle Verified
SILENT HILL: Townfall Hotel Door Dial Puzzle Solution
A Different Place — hotel corridor, dial door
puzzle Source-reviewed
SILENT HILL: Townfall Electricard Location & Zoe's House Power Puzzle
Zoe's house — power meter under the stairs; Peters Newsagent rear entrance
puzzle Verified
SILENT HILL: Townfall Organ Box Code & Puzzle Solution
Zoe's house — kitchen, organ transport cooler
Did this guide help you?
JavaScript is needed for these buttons. You can still send a correction using the link below.
Send a correction or missing detail