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    SILENT HILL: Townfall Codes — Locker, Safe & Keypad Answers

    SILENT HILL: Townfall Locker 75 Code & Flare Gun Location

    Locker 75 in the CEG Employee Lockers opens with pin 184 from the scanned barcode — inside is the Flare Gun: story-optional, trophy-required.

    9/24/2026 Last updated: 9/24/2026 3 min read
    Verified Minor spoilers
    Location:
    Clara Woods Estate — CEG Employee Lockers building, back wall
    Area:
    Clara Woods Estate
    Part:
    Clara Woods
    Chapter:
    Part 4 — Chapter 10, Missing Pieces

    Answer

    Tap to copy

    Lock type: locker

    Last verified: 9/24/2026

    Quick answer

    Pin 184 — printed by the barcode scanner, not written on a note. The Flare Gun waits inside locker 75, back wall of the CEG Employee Lockers building, toward the right side.

    Locate the CEG Lockers

    From Atlas Square, head east onto Atlas Way, north along Prosperity Way, then take the first left into the CEG Staff Parking area — the CEG Employee Lockers building is next (ShowGamer’s route). The building is on the Clara Woods Estate ground level and also contains the Lost and Found clue computer on the same sweep.

    Find and scan the barcode

    1. Inside, the CEG Lockers Barcode sits by the desk/counter — ShowGamer has it behind the desk; PowerPyx places it “on the counter opposite the computer, by the barcode scanner”. Either way it is at the desk with the scanner.
    2. Use the barcode reader on that desk and scan the barcode.
    3. The scanner prints the pin for locker 75: 184.

    Two side pickups on this desk: the phone number 496 0993 (CEG Lockers) is visible in the top-left corner of the barcode clues — it is number 13 on the phone checklist — and the CEG Lockers Managers Note is in the back-office desk drawer.

    Open Locker 75

    Locker 75 stands along the back wall, toward the right. Enter 184 and collect the Flare Gun.

    What the Flare Gun is for

    • Story progress: optional. Both sources agree the gun is not needed for Clara Woods’ chapter or anywhere else in the main route — missing it blocks nothing except itself.
    • Trophy progress: required. The Flare Gun is the weapon for Pinpoint Inaccuracy (a 10-meter flare headshot), and one of the seven weapons in Creative Process. If you are list-hunting, this locker is not skippable.
    • Ammunition reality check: it fires Flare Cartridges, which are considerably harder to find than pistol ammunition (ShowGamer). We do not publish damage tables or drop rates — neither source provides them — and “a successful shot instantly kills a monster” is ShowGamer’s claim, quoted rather than universalized.

    With the gun in hand, the playground shot is a two-minute detour from this building. Then back to the route: the CEG access card chain is the gate-blocking task in the same estate, and the Clara Woods walkthrough keeps the order straight.

    What this page rests on

    Both sources read in full on 2026-09-24 and independently agree on every load-bearing fact: barcode → scanner → pin 184 → locker 75 → Flare Gun (they differ only in furniture wording — “desk” versus “counter”). That cross-source agreement earns the fully-verified badge on the code. Neither source reports the pin varying between playthroughs, so no variation claim is made either way.

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