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    Walkthrough

    SILENT HILL: Townfall Part 5 Richard Walkthrough

    Part 5 CEG HQ route: read the yard emails before the lift, enter through the scaffold window, collect projector parts and reach the CEO elevator.

    9/23/2026 Last updated: 9/28/2026 6 min read
    Source-reviewed Minor spoilers
    Location:
    CEG HQ
    Part:
    Richard
    Chapter:
    Part 5 — Chapters 12-13: Getting Inside, Another Attempt

    What does Part 5 cover?

    Part 5 (Richard) spans Chapters 12 (Getting Inside) and 13 (Another Attempt), set inside and around the CEG HQ tower. The critical path involves restoring exterior power, collecting three projector components across floors 3-5, solving two boardroom puzzles, and reaching the 10th Floor elevator.

    Close-up of Richard with red light across his face.

    A second view of Richard from the official cast-reveal release.

    Official promotional screenshot · Published

    © Konami Digital Entertainment / Annapurna Interactive / Screen Burn

    Open original 4K image Source & Media Use terms

    What is the critical path?

    # Objective Required gate
    1 Security booth button → Manager’s Office cabinet → Generator Key Exterior approach
    2 Exterior generator: rear levers, then red lever Generator Key
    3 Read both exterior computer emails before the lift Power restored
    4 Construction lift → scaffolding → open window; Shotgun on 2F Exterior sweep complete
    5 5F Boardroom sequence → Level 3/4 Access Card Story progression
    6 3F P.R. route → 4F Media → Storeroom Key → Projector Bulb Level 3/4 card
    7 Read Checkout Sheet → Finance 2709 → CFO desk Projector Lens Card and Finance clue
    8 Boardroom: Bulb → Lens → red switch Both components
    9 Take Maintenance Key from the body at the table Initial projector sequence
    10 Use Maintenance access to reach the Mezzanine Meeting Room → Projector Sliders Maintenance Key
    11 Boardroom: agenda / slides D-F-B-C-E-A → CEO Access Card Slides and agenda
    12 Finish the floor sweep, then use the CEO elevator to 10F CEO Access Card

    The projector guide explains the two separate visits. Maintenance Key comes before the Mezzanine slides, not after the final slide puzzle. Do not confuse it with the earlier Storeroom Key.

    Before the exterior lift: read both computer emails

    Restore power, then return to the first parking-lot building before riding the construction lift. Use the computer in its right-hand room and read both Facilities: Works Halted (top email) and DONTREAD.DOC (bottom email). These are Part 5 entries 4 and 5 on the Documents checklist.

    PowerPyx added this warning after a player reported passing the exterior pickups and losing the return route at an autosave. Complete this check in the yard; the later CEO-elevator sweep does not replace it. On a Reject The Help run, keep the pickup check but continue avoiding manual saves.

    How do I enter CEG HQ from the scaffolding?

    1. After checking the two emails, return to the powered construction lift. Select Power, then the up arrow.
    2. Exit onto the scaffold walkway and follow it left to the ladder route. Continue along the connected platforms and ladders toward the building.
    3. Find the already open window at the end of that approach and crouch through it. AppMedia’s entry screenshot shows the opening beside the scaffold walkway; a closed pane of glass is not that pictured entry.
    4. Once inside, take the door on the left to continue to the 2F sequence, then follow the main route toward the 5F Boardroom.
    CEG entry checkpoints: restore power, read both yard emails, take the construction lift, follow scaffold ladders, crouch through the open window.

    CEG exterior entry — original checkpoint diagram, not to scale.

    Original guide diagram — not an in-game screenshot. Evidence and detailed steps are listed in this guide.

    Open full-size diagram

    Facing a closed window? Recheck the connected scaffold route and locate the open frame before diagnosing a broken save. The diagram shows checkpoint order, not exact platform geometry. Written accounts differ on the first ladder’s up/down wording, so compare the AppMedia entry image with your position; this guide does not prescribe an unverified climb direction.

    CEG floor route: which key opens the next stage?

    Generator Key restores power; read both yard emails before lift and window entry; 5F card opens 3F and 4F; projector parts yield Maintenance Key; Mezzanine slides yield CEO Card for 10F

    Original Part 5 floor and key route — not to scale

    Original guide diagram — not an in-game screenshot. Evidence and detailed steps are listed in this guide.

    Open full-size diagram

    Read the numbered route above alongside this diagram. There are three Boardroom stages: take the Level 3/4 card, assemble the projector to obtain the Maintenance Key, then return with the slides for the CEO card. The Storeroom Key, Maintenance Key and CEO card each open a different gate. The floor connections were rechecked against PowerPyx on 25 September; this is a progression diagram, not a surveyed floor plan or the altered CEG sequence from Part 6.

    What can be missed in Part 5?

    Use two checkpoints: collect the five exterior entries before the construction lift, then sweep the tower floors before the CEO elevator to 10F. Read CEG Tower: He’s Done at the 10F computer after riding it. Part 5 collectibles total 12 Documents and Clues. The Shotgun and optional supply rooms are separate from that collectible-family total. The supply-room codes below are not the Finance code and do not replace its clue.

    The tower also introduces the Widow enemy reference. If working on combat counters, consider your ending plan before adding kills. Keep a phone save before the transition unless doing a no-manual-save challenge.

    Optional supply rooms (not required for the story)

    Three locked supply rooms around CEG HQ hold resources only — none gates the main route, and skipping all three costs nothing but loot. Each opens with its own keypad code; PowerPyx attributes all three to Richard’s Note:

    Room Floor Code Where the code comes from Contents
    Public Relations Records 3F 1607 Richard’s Note, found in the 3F P.R. area Supplies
    Operations Storage 2F 1306 Richard’s Note; reach Operations through Maintenance first Resources
    Administration Storage 1F 4512 Richard’s Note; door in southeast Administration Resources

    Evidence rechecked 25 September 2026: PowerPyx’s Part 5 page is now accessible and was read directly. It confirms 3F P.R. Records 1607, 2F Operations Storage 1306 and 1F Administration Storage 4512, all resources-only rooms. This replaces our earlier operator-transcribed evidence note; it remains one publisher’s walkthrough, not our playtest.

    What comes after Part 5?

    Part 6 (Simon) is the final part, covering Chapters 14-17 across the SWDP building and the chapter’s ending sequence. Continue with Part 6: Simon.

    Collectible progress — Part 5

    Track this Part without leaving the walkthrough. These grouped lists share saved ticks with the full collectible guides; they are not a claimed shortest route.

    Documents & clues · 12 items

    Locations are available below. Enable JavaScript to use the manual progress tracker.

    Manual notes only. This does not read a game save, sync with Steam or PlayStation, or verify a trophy. Saving is optional and stays in this browser.

    Open the full collectible guide
    Open phone clues and completed-call tracker

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