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    Walkthrough

    SILENT HILL: Townfall Part 5 Richard Walkthrough

    Part 5 route through CEG HQ: restore power, collect the projector parts across three floors, solve the Finance Room and slide puzzles, and reach the 10th Floor.

    9/23/2026 Last updated: 9/23/2026 3 min read
    Source-reviewed Minor spoilers
    Location:
    CEG HQ
    Part:
    Richard
    Chapter:
    Part 5 — Chapters 12-13: Getting Inside, Another Attempt

    What does Part 5 cover?

    Part 5 (Richard) spans Chapters 12 (Getting Inside) and 13 (Another Attempt), set inside and around the CEG HQ tower. The critical path involves restoring exterior power, collecting three projector components across floors 3-5, solving two boardroom puzzles, and reaching the 10th Floor elevator.

    What is the critical path?

    # Objective Gate item
    1 Open the exterior gate via the security booth button
    2 Find the Generator Key (Manager’s Office cabinet)
    3 Solve the exterior generator (rear levers + red lever) Generator Key
    4 Enter CEG HQ; pick up the Shotgun on the 2nd Floor
    5 5th Floor: Boardroom cutscene → Access Card – Level 3/4
    6 Use Access Card through HR, P.R. and Finance doors Access Card
    7 Get Storeroom Key (4F Media Dept, body on floor) → unlock Storeroom → read Checkout Sheet → code 2709 Storeroom Key
    8 Open Finance Room (2709), collect the Projector Lens (CFO desk) Access Card + 2709
    9 3rd Floor: Access Card on sealed door → P.R. room → stairs → Projector Bulb (4F Media Storeroom) Access Card
    10 Mezzanine: pick up Projector Sliders
    11 Boardroom: assemble projector (Bulb → Lens → red switch) All 3 parts
    12 Solve the slide puzzle (order D-F-B-C-E-A) → CEO Access Card Slides
    13 Collect Maintenance Key from body → open Maintenance doors Maintenance Key
    14 Use CEO Access Card to open the 10th Floor elevator CEO Card

    Each linked step has its own dedicated answer page:

    What can be missed in Part 5?

    Shotgun, documents, resource containers and code 147 (exterior locker) are tied to specific floors and rooms. The Maintenance Key and Access Card are story items obtained automatically during the Boardroom sequence, but the floors above and below the Boardroom hold optional pickups that cannot be revisited without an earlier save.

    What comes after Part 5?

    Part 6 (Simon) is the final part, covering Chapters 14-17 across the SWDP building and the chapter’s ending sequence. Its walkthrough is in the same verification queue as the other later chapters.

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