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    SILENT HILL: Townfall Endings — Overview & Requirements

    SILENT HILL: Townfall Sci-fi Ending Guide

    Sci-fi is NG+ only: three Strange Books, the 12-press hotel symbol door, the Strange Access Card and a keypad swipe that skips the final boss.

    9/24/2026 Last updated: 9/28/2026 5 min read
    Source-reviewed Ending spoilers Missable New Game Plus
    This page reveals story details. Show spoiler content? Show spoilers

    Answer: Book 1 → hotel 12-symbol door → Access Card → Book 2 → Book 3 → card reader after clamps → ending (skips final boss)

    Requirements

    • A New Game Plus run — none of the items exist on a first playthrough
    • Strange Book #1 — Part 1, Zoe's house bedroom, left side of the bed (examine before leaving the area); titled "History of Space Flight, 1952-1992"
    • Hotel symbol door — Part 2 (Zoe, Ch. 6): after collecting Richard's Gift, enter Shorefront – Different and go upstairs to the 25-button door; wrong input wipes the sequence, restartable immediately
    • Strange Access Card — beside that hotel door (corner by the elephant statue); inert until Part 6
    • Strange Book #2 — Part 4, Stenhouse End of Life Hospice Care store (Atlas Square SW, opposite the phone booth), left shelf: "Freeze Me / Wake Me – Elias Fisher"
    • Strange Book #3 — Part 6, room 621, table beside the Resource Container across from Valve F: "A Map of Nowhere Else"
    • Trigger — after the clamp release and the red valve wheel, at the card reader on the left wall by the last sealed door past the forced shutter
    • Skips the final boss entirely — the Sci-fi-lent Hill trophy (Silver) is the reward, and the Pistol-3000 unlock is banked
    This page reveals story details. Show spoiler content? Show spoilers

    Spoiler notice: everything below reveals the Sci-fi route step by step. The endings hub keeps the spoiler-safe comparison first.

    How the Sci-fi ending works

    Sci-fi is one of the two New Game Plus-only endings. Across an NG+ run you collect three Strange Books, press a 12-symbol sequence into the hotel door in Part 2, and bank the Strange Access Card it gives you — then, deep in Part 6, you swipe that card to trigger the ending before the final boss.

    Step 1 — the NG+ requirement

    None of the three books, nor the Access Card, exist on a first playthrough. Start a New Game Plus run.

    Step 2 — Strange Book #1

    Part 1, Zoe’s house bedroom — on the bed’s left side. Its on-screen title is “History of Space Flight, 1952–1992”. Examine it before leaving the area — the house does not reopen later in the run.

    Step 3 — the hotel symbol door (12 presses)

    Part 2 (Zoe, Chapter 6): after collecting Richard’s Gift, enter Shorefront – Different (it turns red) and go upstairs to the door with the 25-button symbol grid.

    Press the twelve buttons in this order — symbol first, grid position second (columns counted left→right, rows top→bottom). This is the AllThings.How sequence; its symbols match PowerPyx’s endings guide one-for-one in order, which is the cross-check this page is built on:

    Press Symbol Grid position
    1 Bird Column 1, Row 5
    2 Tree Column 2, Row 4
    3 Planet Column 4, Row 2
    4 Bird Column 1, Row 5 (same button as press 1)
    5 Trinity Column 2, Row 3
    6 Satellite Column 4, Row 5
    7 Satellite Column 4, Row 5 (same button as press 6)
    8 Fish Column 5, Row 1
    9 Rocket Column 3, Row 1
    10 Planet Column 4, Row 2 (same button as press 3)
    11 Dog Column 1, Row 1
    12 Monument Column 4, Row 3

    A wrong press wipes the sequence — but the door resets instantly, so a mistake costs seconds, not the run. No numeric button-numbering is printed here on purpose: the numbers some guides attach to these buttons are their own labels, not game UI.

    Step 4 — the Strange Access Card

    The card sits beside that same hotel door, in the corner by the elephant statue. It is inert in Part 2 — pick it up, keep it, and ignore it until the endgame.

    Steps 5 and 6 — Strange Books #2 and #3

    Book Where On-screen title
    #2 Part 4 — Stenhouse End of Life Hospice Care store, Atlas Square southwest, opposite the phone booth; left shelf inside the door “Freeze Me / Wake Me – Elias Fisher”
    #3 Part 6 — room 621, on the table beside the Resource Container, across from Valve F “A Map of Nowhere Else”

    Book #3’s room is on the same SWDP floor you already visit for the Remote Systems puzzle — grab it during that loop rather than backtracking.

    Step 7 — swipe the card

    Finish the clamp release and turn the red valve wheel (clamp release puzzle). Past the forced-open shutter, head down the hallway toward where Simon pulls out his cannula — a card reader on the left wall by the last sealed door. Swipe the card: it turns green and reads “I feel sluggish. Like I need to wake up.” A black-and-white cutscene plays and the game ends early — the final boss is skipped entirely.

    What the ending gives — and what it costs

    • Sci-fi-lent Hill trophy (Silver).
    • The Pistol-3000 unlock is banked — later NG+ runs can pick it up (location guide).
    • The cost: skipping the boss means no boss trophy on this run. The planning advice both sources give: do Sci-fi first, then reload into Dog/Justice plans (endings hub has the run-order notes).

    What this page rests on

    AllThings.How’s all-endings guide read in full on 2026-09-24 is the step-source (books, door, card, trigger). PowerPyx’s endings guide (read in full, 2026-09-24) independently matches all twelve symbols in order — that two-publisher agreement on the full sequence earns the press table above, and the earlier symbol-vs-number conflict stays retired: this page prints symbols + grid positions only. Source_checked, no ending was triggered on this site, and the dog-statue/Comic details are quoted as AllThings.How reports them.

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